forked from mirror/OpenTTD
(svn r2672) Move saving/loading related declarations to saveload.h
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14
functions.h
14
functions.h
@@ -236,20 +236,6 @@ void ShowHighscoreTable(int difficulty, int8 rank);
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void ShowEndGameChart(void);
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TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng);
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enum SaveOrLoadResult {
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SL_OK = 0, // completed successfully
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SL_ERROR = 1, // error that was caught before internal structures were modified
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SL_REINIT = 2, // error that was caught in the middle of updating game state, need to clear it. (can only happen during load)
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};
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enum SaveOrLoadMode {
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SL_INVALID = -1,
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SL_LOAD = 0,
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SL_SAVE = 1,
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SL_OLD_LOAD = 2,
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};
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int SaveOrLoad(const char *filename, int mode);
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void AfterLoadTown(void);
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void GenRandomNewGame(uint32 rnd1, uint32 rnd2);
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void StartScenarioEditor(uint32 rnd1, uint32 rnd2);
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