(svn r4572) Remove vehicle_leave_tile_proc

There's exactly one implemented function (unbarring a level crossing) and one place where it can be triggered (a train leaves a level crossing)
It's a bit overkill, so just handle this one case where it can happen
This commit is contained in:
tron
2006-04-25 07:32:33 +00:00
parent 288f4eed65
commit 18ad0ae50e
14 changed files with 6 additions and 32 deletions

View File

@@ -1049,13 +1049,6 @@ static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
return 0;
}
static void VehicleLeave_Road(Vehicle *v, TileIndex tile, int x, int y)
{
if (IsLevelCrossing(tile) && v->type == VEH_Train && v->next == NULL) {
UnbarCrossing(tile);
MarkTileDirtyByTile(tile);
}
}
static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID new_player)
{
@@ -1103,6 +1096,5 @@ const TileTypeProcs _tile_type_road_procs = {
ChangeTileOwner_Road, /* change_tile_owner_clear */
NULL, /* get_produced_cargo_proc */
VehicleEnter_Road, /* vehicle_enter_tile_proc */
VehicleLeave_Road, /* vehicle_leave_tile_proc */
GetSlopeTileh_Road, /* get_slope_tileh_proc */
};