forked from mirror/OpenTTD
(svn r4572) Remove vehicle_leave_tile_proc
There's exactly one implemented function (unbarring a level crossing) and one place where it can be triggered (a train leaves a level crossing) It's a bit overkill, so just handle this one case where it can happen
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@@ -331,7 +331,6 @@ typedef void ChangeTileOwnerProc(TileIndex tile, PlayerID old_player, PlayerID n
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* bit 0x8 set, the vehicle could not and did not enter the tile. Are there
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* other bits that can be set? */
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typedef uint32 VehicleEnterTileProc(Vehicle *v, TileIndex tile, int x, int y);
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typedef void VehicleLeaveTileProc(Vehicle *v, TileIndex tile, int x, int y);
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typedef Slope GetSlopeTilehProc(TileIndex, Slope tileh);
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typedef struct {
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@@ -347,7 +346,6 @@ typedef struct {
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ChangeTileOwnerProc *change_tile_owner_proc;
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GetProducedCargoProc *get_produced_cargo_proc;
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VehicleEnterTileProc *vehicle_enter_tile_proc;
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VehicleLeaveTileProc *vehicle_leave_tile_proc;
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GetSlopeTilehProc *get_slope_tileh_proc;
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} TileTypeProcs;
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