forked from mirror/OpenTTD
(svn r2657) -Codechange: The available railtypes per player are now a bitmask, so
that railtypes do not be in ascending order of appearance. Allows easier implementation or more railtypes
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@@ -9,9 +9,18 @@
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/** Writes the properties of a vehicle into the EngineInfo struct.
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* @see EngineInfo
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* @param a Introduction date
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* @param e Rail Type of the vehicle
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* @param f Bitmask of the climates
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*/
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#define MK(a,b,c,d,e,f) {a,b,c,d,((e)<<4)|(f)}
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/** Writes the properties of a train carriage into the EngineInfo struct.
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* @see EngineInfo
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* @param a Introduction date
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* @param e Rail Type of the vehicle
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* @param f Bitmask of the climates
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* @note the 0x80 in parameter b sets the "is carriage bit"
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*/
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#define MW(a,b,c,d,e,f) {a,b|0x80,c,d,((e)<<4)|(f)}
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EngineInfo _engine_info[TOTAL_NUM_ENGINES] = {
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