(svn r2657) -Codechange: The available railtypes per player are now a bitmask, so

that railtypes do not be in ascending order of appearance. Allows easier
implementation or more railtypes
This commit is contained in:
celestar
2005-07-20 22:02:58 +00:00
parent 030c37160d
commit 18a93cca3d
10 changed files with 91 additions and 37 deletions

View File

@@ -9,9 +9,18 @@
/** Writes the properties of a vehicle into the EngineInfo struct.
* @see EngineInfo
* @param a Introduction date
* @param e Rail Type of the vehicle
* @param f Bitmask of the climates
*/
#define MK(a,b,c,d,e,f) {a,b,c,d,((e)<<4)|(f)}
/** Writes the properties of a train carriage into the EngineInfo struct.
* @see EngineInfo
* @param a Introduction date
* @param e Rail Type of the vehicle
* @param f Bitmask of the climates
* @note the 0x80 in parameter b sets the "is carriage bit"
*/
#define MW(a,b,c,d,e,f) {a,b|0x80,c,d,((e)<<4)|(f)}
EngineInfo _engine_info[TOTAL_NUM_ENGINES] = {