(svn r2657) -Codechange: The available railtypes per player are now a bitmask, so

that railtypes do not be in ascending order of appearance. Allows easier
implementation or more railtypes
This commit is contained in:
celestar
2005-07-20 22:02:58 +00:00
parent 030c37160d
commit 18a93cca3d
10 changed files with 91 additions and 37 deletions

View File

@@ -1279,6 +1279,7 @@ bool AfterLoadGame(uint version)
{
Window *w;
ViewPort *vp;
Player *p;
// in version 2.1 of the savegame, town owner was unified.
if (version <= 0x200) {
@@ -1432,5 +1433,9 @@ bool AfterLoadGame(uint version)
} END_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0);
}
FOR_ALL_PLAYERS(p) {
p->avail_railtypes = GetPlayerRailtypes(p->index);
}
return true;
}