(svn r2657) -Codechange: The available railtypes per player are now a bitmask, so

that railtypes do not be in ascending order of appearance. Allows easier
implementation or more railtypes
This commit is contained in:
celestar
2005-07-20 22:02:58 +00:00
parent 030c37160d
commit 18a93cca3d
10 changed files with 91 additions and 37 deletions

View File

@@ -327,8 +327,7 @@ static void MenuClickShowAir(int index)
static void MenuClickBuildRail(int index)
{
Player *p = GetPlayer(_local_player);
_last_built_railtype = min(index, p->max_railtype-1);
_last_built_railtype = index;
ShowBuildRailToolbar(_last_built_railtype, -1);
}
@@ -941,7 +940,7 @@ static void ToolbarBuildRailClick(Window *w)
{
Player *p = GetPlayer(_local_player);
Window *w2;
w2 = PopupMainToolbMenu(w, 457, 19, STR_1015_RAILROAD_CONSTRUCTION, p->max_railtype);
w2 = PopupMainToolbMenu(w, 457, 19, STR_1015_RAILROAD_CONSTRUCTION, GetNumRailtypes(p));
WP(w2,menu_d).sel_index = _last_built_railtype;
}