(svn r2657) -Codechange: The available railtypes per player are now a bitmask, so

that railtypes do not be in ascending order of appearance. Allows easier
implementation or more railtypes
This commit is contained in:
celestar
2005-07-20 22:02:58 +00:00
parent 030c37160d
commit 18a93cca3d
10 changed files with 91 additions and 37 deletions

View File

@@ -12,8 +12,6 @@
#include "saveload.h"
#include "sprite.h"
#define UPDATE_PLAYER_RAILTYPE(e,p) if ((byte)(e->railtype + 1) > p->max_railtype) p->max_railtype = e->railtype + 1;
enum {
ENGINE_AVAILABLE = 1,
ENGINE_INTRODUCING = 2,
@@ -755,9 +753,9 @@ void AcceptEnginePreview(Engine *e, PlayerID player)
{
Player *p = GetPlayer(player);
assert(e->railtype < RAILTYPE_END);
SETBIT(e->player_avail, player);
UPDATE_PLAYER_RAILTYPE(e, p);
SETBIT(p->avail_railtypes, e->railtype);
e->preview_player = 0xFF;
InvalidateWindowClasses(WC_BUILD_VEHICLE);
@@ -897,8 +895,10 @@ static void NewVehicleAvailable(Engine *e)
// make maglev / monorail available
FOR_ALL_PLAYERS(p) {
if (p->is_active)
UPDATE_PLAYER_RAILTYPE(e,p);
if (p->is_active) {
assert(e->railtype < RAILTYPE_END);
SETBIT(p->avail_railtypes, e->railtype);
}
}
if ((byte)index < NUM_TRAIN_ENGINES) {
@@ -967,26 +967,6 @@ int32 CmdRenameEngine(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return 0;
}
int GetPlayerMaxRailtype(int p)
{
Engine *e;
int rt = 0;
int i;
for(e=_engines,i=0; i!=lengthof(_engines); e++,i++) {
if (!HASBIT(e->player_avail, p))
continue;
if ((i >= 27 && i < 54) || (i >= 57 && i < 84) || (i >= 89 && i < 116))
continue;
if (rt < e->railtype)
rt = e->railtype;
}
return rt + 1;
}
static const SaveLoad _engine_desc[] = {
SLE_VAR(Engine,intro_date, SLE_UINT16),