forked from mirror/OpenTTD
(svn r15562) -Change: Use GetName() to determine the unique AI name instead of GetInstanceName() to make branching of AIs easier.
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@@ -115,7 +115,7 @@ struct AIListWindow : public Window {
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} else {
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AIInfoList::const_iterator it = this->ai_info_list->begin();
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for (int i = 0; i < this->selected; i++) it++;
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AIConfig::GetConfig(slot)->ChangeAI((*it).second->GetInstanceName(), (*it).second->GetVersion());
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AIConfig::GetConfig(slot)->ChangeAI((*it).second->GetName(), (*it).second->GetVersion());
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}
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InvalidateWindow(WC_GAME_OPTIONS, 0);
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}
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