forked from mirror/OpenTTD
(svn r605) -newgrf: Framework for supporting variational spritegroups . Deterministic only at the moment, but random ones support shouldn't be that difficult now It doesn't do anything, but makes these actions actually possible (pasky).
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11
station.h
11
station.h
@@ -102,9 +102,9 @@ struct StationSpec {
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byte tiles;
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DrawTileSprites renderdata[8];
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/* Sprite offsets for renderdata->seq->image. relocation[0] is default
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* whilst relocation[1] is "CID_PURCHASE". */
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struct SpriteGroup relocation[2];
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/* Sprite offsets for renderdata->seq->image. spritegroup[0] is default
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* whilst spritegroup[1] is "CID_PURCHASE". */
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struct SpriteGroup spritegroup[2];
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};
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/* Here, @stid is local per-GRFFile station index. If spec->localidx is not yet
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@@ -115,7 +115,10 @@ void SetCustomStation(byte stid, struct StationSpec *spec);
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/* Here, @stid is global station index (in continous range 0..GetCustomStationsCount())
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* (lookup is therefore very fast as we do this very frequently). */
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struct StationSpec *GetCustomStation(uint32 classid, byte stid);
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uint32 GetCustomStationRelocation(struct StationSpec *spec, byte ctype);
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/* Get sprite offset for a given custom station and station structure (may be
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* NULL if ctype is set - that means we are in a build dialog). The station
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* structure is used for variational sprite groups. */
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uint32 GetCustomStationRelocation(struct StationSpec *spec, struct Station *stat, byte ctype);
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int GetCustomStationsCount(uint32 classid);
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#endif /* STATION_H */
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