forked from mirror/OpenTTD
(svn r23769) -Codechange: make the lag/join start timeouts configurable as well
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@@ -172,9 +172,11 @@ struct NetworkSettings {
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uint16 max_commands_in_queue; ///< how many commands may there be in the incoming queue before dropping the connection?
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uint16 bytes_per_frame; ///< how many bytes may, over a long period, be received per frame?
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uint16 bytes_per_frame_burst; ///< how many bytes may, over a short period, be received?
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uint16 max_join_time; ///< maximum amount of time, in game ticks, a client may take to join
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uint16 max_init_time; ///< maximum amount of time, in game ticks, a client may take to initiate joining
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uint16 max_join_time; ///< maximum amount of time, in game ticks, a client may take to sync up during joining
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uint16 max_download_time; ///< maximum amount of time, in game ticks, a client may take to download the map
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uint16 max_password_time; ///< maximum amount of time, in game ticks, a client may take to enter the password
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uint16 max_lag_time; ///< maximum amount of time, in game ticks, a client may be lagging behind the server
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bool pause_on_join; ///< pause the game when people join
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uint16 server_port; ///< port the server listens on
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uint16 server_admin_port; ///< port the server listens on for the admin network
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