forked from mirror/OpenTTD
(svn r12801) -Codechange: remove the dependency of function.h in town_map.h
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@@ -45,6 +45,9 @@
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#include "economy_func.h"
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#include "station_func.h"
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#include "cheat_func.h"
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#include "functions.h"
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#include "animated_tile_func.h"
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#include "date_func.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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@@ -268,7 +271,10 @@ static void AnimateTile_Town(TileIndex tile)
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pos += (pos < dest) ? 1 : -1;
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SetLiftPosition(tile, pos);
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if (pos == dest) HaltLift(tile);
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if (pos == dest) {
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HaltLift(tile);
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DeleteAnimatedTile(tile);
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}
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MarkTileDirtyByTile(tile);
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}
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@@ -385,6 +391,7 @@ static void MakeSingleHouseBigger(TileIndex tile)
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/* Now that construction is complete, we can add the population of the
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* building to the town. */
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ChangePopulation(GetTownByTile(tile), GetHouseSpecs(GetHouseType(tile))->population);
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SetHouseConstructionYear(tile, _cur_year);
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}
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MarkTileDirtyByTile(tile);
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}
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@@ -1644,6 +1651,9 @@ static inline void ClearMakeHouseTile(TileIndex tile, TownID tid, byte counter,
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assert(CmdSucceeded(cc));
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MakeHouseTile(tile, tid, counter, stage, type, random_bits);
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if (GetHouseSpecs(type)->building_flags & BUILDING_IS_ANIMATED) AddAnimatedTile(tile);
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MarkTileDirtyByTile(tile);
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}
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