forked from mirror/OpenTTD
(svn r2956) - Fix: [ 1253736 ] creating many town crash to desktop. Now it 'dies' with an ingame error message informing the gamer if it couldn't generate any towns in user-space. Still if it happens during new-game generation it crashes since we don't yet have actions to do in such a circumstance.
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@@ -575,6 +575,8 @@ STR_0237_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}...too c
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STR_0238_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}...too close to another town
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STR_0239_SITE_UNSUITABLE :{WHITE}...site unsuitable
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STR_023A_TOO_MANY_TOWNS :{WHITE}...too many towns
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STR_CANNOT_GENERATE_TOWN :{WHITE}Can't build any towns
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STR_NO_SPACE_FOR_TOWN :{WHITE}...there is no more space on the map
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STR_023B_INCREASE_SIZE_OF_TOWN :{BLACK}Increase size of town
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STR_023C_EXPAND :{BLACK}Expand
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STR_023D_RANDOM_TOWN :{BLACK}Random Town
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