forked from mirror/OpenTTD
(svn r2753) -Codechange: Introduced a new struct "RailtypeInfo" to store rail type specific information. Begun populating it with a bunch of sprites, more to come later. This should result in cleaner, more compact code which allows easy introduction of new railtypes.
This commit is contained in:
43
rail.h
43
rail.h
@@ -139,6 +139,30 @@ typedef enum SignalStates {
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SIGNAL_STATE_GREEN = 1,
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} SignalState;
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/** This struct contains all the info that is needed to draw and construct tracks.
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*/
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typedef struct RailtypeInfo {
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struct {
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SpriteID track_y; ///< single piece of rail in Y direction, with ground
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SpriteID track_ns; ///< two pieces of rail in North and South corner (East-West direction)
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SpriteID ground; ///< ground sprite for a 3-way switch
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SpriteID single_y; ///< single piece of rail in Y direction, without ground
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SpriteID single_x; ///< single piece of rail in X direction
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SpriteID single_n; ///< single piece of rail in the northern corner
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SpriteID single_s; ///< single piece of rail in the southern corner
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SpriteID single_e; ///< single piece of rail in the eastern corner
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SpriteID single_w; ///< single piece of rail in the western corner
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} base_sprites;
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/** sprite number difference between a piece of track on a snowy ground and the corresponding one on normal ground */
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SpriteID snow_offset;
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/** bitmask to the OTHER railtypes that can be used by an engine of THIS railtype */
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byte compatible_railtypes;
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} RailtypeInfo;
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RailtypeInfo railtypes[RAILTYPE_END];
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// these are the maximums used for updating signal blocks, and checking if a depot is in a pbs block
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enum {
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NUM_SSD_ENTRY = 256, // max amount of blocks
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@@ -499,6 +523,17 @@ static inline TransportType GetCrossingTransportType(TileIndex tile, Track track
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return INVALID_TRANSPORT;
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}
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/**
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* Returns a pointer to the Railtype information for a given railtype
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* @param railtype the rail type which the information is requested for
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* @return The pointer to the RailtypeInfo
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*/
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static inline RailtypeInfo *GetRailTypeInfo(RailType railtype)
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{
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assert(railtype < RAILTYPE_END);
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return &railtypes[railtype];
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}
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/**
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* Checks if an engine of the given RailType can drive on a tile with a given
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* RailType. This would normally just be an equality check, but for electric
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@@ -509,13 +544,7 @@ static inline TransportType GetCrossingTransportType(TileIndex tile, Track track
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*/
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static inline bool IsCompatibleRail(RailType enginetype, RailType tiletype)
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{
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static const bool EquivRailTypes[RAILTYPE_END][RAILTYPE_END] = {
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{ true, false, false },
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{ false, true, false },
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{ false, false, true },
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};
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return EquivRailTypes[enginetype][tiletype];
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return HASBIT(GetRailTypeInfo(enginetype)->compatible_railtypes, tiletype);
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}
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#endif // RAIL_H
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