forked from mirror/OpenTTD
(svn r17603) -Codechange: since now, towns are 'founded' instead of 'built'
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@@ -1596,7 +1596,7 @@ static CommandCost TownCanBePlacedHere(TileIndex tile)
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdBuildTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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CommandCost CmdFoundTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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/* Only in the scenario editor */
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if (_game_mode != GM_EDITOR) return CMD_ERROR;
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