(svn r10073) -Codechange: make the NewGRF paths in the config file without any full paths (again).

This commit is contained in:
rubidium
2007-06-08 21:16:17 +00:00
parent 653b343018
commit 142f2aba15
5 changed files with 65 additions and 40 deletions

View File

@@ -206,10 +206,10 @@ FILE *FioFOpenFile(const char *filename)
FILE *f;
char buf[MAX_PATH];
if (strrchr(filename, PATHSEPCHAR) == NULL) {
snprintf(buf, lengthof(buf), "%s%s", _paths.data_dir, filename);
} else {
if (filename[0] == PATHSEPCHAR || filename[1] == ':') {
ttd_strlcpy(buf, filename, lengthof(buf));
} else {
snprintf(buf, lengthof(buf), "%s%s", _paths.data_dir, filename);
}
f = fopen(buf, "rb");
@@ -264,6 +264,31 @@ void AppendPathSeparator(char *buf, size_t buflen)
}
}
/**
* Allocates and files a variable with the full path
* based on the given directory.
* @param dir the directory to base the path on
* @return the malloced full path
*/
char *BuildWithFullPath(const char *dir)
{
char *dest = MallocT<char>(MAX_PATH);
ttd_strlcpy(dest, dir, MAX_PATH);
/* Check if absolute or relative path */
const char *s = strchr(dest, PATHSEPCHAR);
/* Add absolute path */
if (s == NULL || dest != s) {
getcwd(dest, MAX_PATH);
AppendPathSeparator(dest, MAX_PATH);
ttd_strlcat(dest, dir, MAX_PATH);
}
AppendPathSeparator(dest, MAX_PATH);
return dest;
}
#if defined(WIN32) || defined(WINCE)
/**
* Determine the base (personal dir and game data dir) paths
@@ -307,11 +332,9 @@ void DetermineBasePaths(const char *exe)
/* Change the working directory to enable doubleclicking in UIs */
ChangeWorkingDirectory(exe);
_paths.game_data_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.game_data_dir, GAME_DATA_DIR, MAX_PATH);
_paths.game_data_dir = BuildWithFullPath(GAME_DATA_DIR);
#if defined(SECOND_DATA_DIR)
_paths.second_data_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
_paths.second_data_dir = BuildWithFullPath(SECOND_DATA_DIR);
#else
_paths.second_data_dir = NULL;
#endif
@@ -325,23 +348,10 @@ void DetermineBasePaths(const char *exe)
}
_paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
AppendPathSeparator(_paths.personal_dir, MAX_PATH);
#else /* not defined(USE_HOMEDIR) */
_paths.personal_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
/* check if absolute or relative path */
const char *s = strchr(_paths.personal_dir, PATHSEPCHAR);
/* add absolute path */
if (s == NULL || _paths.personal_dir != s) {
getcwd(_paths.personal_dir, MAX_PATH);
AppendPathSeparator(_paths.personal_dir, MAX_PATH);
ttd_strlcat(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
}
_paths.personal_dir = BuildWithFullPath(PERSONAL_DIR);
#endif /* defined(USE_HOMEDIR) */
AppendPathSeparator(_paths.personal_dir, MAX_PATH);
AppendPathSeparator(_paths.game_data_dir, MAX_PATH);
}
#endif /* defined(WIN32) || defined(WINCE) */
@@ -366,10 +376,7 @@ void DeterminePaths(const char *exe)
_paths.gm_dir = str_fmt("%sgm" PATHSEP, _paths.game_data_dir);
_paths.data_dir = str_fmt("%sdata" PATHSEP, _paths.game_data_dir);
#if defined(CUSTOM_LANG_DIR)
/* Sets the search path for lng files to the custom one */
_paths.lang_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
AppendPathSeparator(_paths.lang_dir, MAX_PATH);
_paths.lang_dir = BuildWithFullPath(CUSTOM_LANG_DIR);
#else
_paths.lang_dir = str_fmt("%slang" PATHSEP, _paths.game_data_dir);
#endif