forked from mirror/OpenTTD
(svn r10073) -Codechange: make the NewGRF paths in the config file without any full paths (again).
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@@ -206,10 +206,10 @@ FILE *FioFOpenFile(const char *filename)
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FILE *f;
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char buf[MAX_PATH];
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if (strrchr(filename, PATHSEPCHAR) == NULL) {
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snprintf(buf, lengthof(buf), "%s%s", _paths.data_dir, filename);
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} else {
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if (filename[0] == PATHSEPCHAR || filename[1] == ':') {
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ttd_strlcpy(buf, filename, lengthof(buf));
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} else {
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snprintf(buf, lengthof(buf), "%s%s", _paths.data_dir, filename);
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}
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f = fopen(buf, "rb");
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@@ -264,6 +264,31 @@ void AppendPathSeparator(char *buf, size_t buflen)
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}
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}
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/**
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* Allocates and files a variable with the full path
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* based on the given directory.
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* @param dir the directory to base the path on
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* @return the malloced full path
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*/
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char *BuildWithFullPath(const char *dir)
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{
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char *dest = MallocT<char>(MAX_PATH);
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ttd_strlcpy(dest, dir, MAX_PATH);
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/* Check if absolute or relative path */
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const char *s = strchr(dest, PATHSEPCHAR);
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/* Add absolute path */
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if (s == NULL || dest != s) {
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getcwd(dest, MAX_PATH);
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AppendPathSeparator(dest, MAX_PATH);
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ttd_strlcat(dest, dir, MAX_PATH);
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}
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AppendPathSeparator(dest, MAX_PATH);
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return dest;
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}
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#if defined(WIN32) || defined(WINCE)
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/**
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* Determine the base (personal dir and game data dir) paths
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@@ -307,11 +332,9 @@ void DetermineBasePaths(const char *exe)
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/* Change the working directory to enable doubleclicking in UIs */
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ChangeWorkingDirectory(exe);
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_paths.game_data_dir = MallocT<char>(MAX_PATH);
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ttd_strlcpy(_paths.game_data_dir, GAME_DATA_DIR, MAX_PATH);
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_paths.game_data_dir = BuildWithFullPath(GAME_DATA_DIR);
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#if defined(SECOND_DATA_DIR)
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_paths.second_data_dir = MallocT<char>(MAX_PATH);
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ttd_strlcpy(_paths.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
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_paths.second_data_dir = BuildWithFullPath(SECOND_DATA_DIR);
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#else
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_paths.second_data_dir = NULL;
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#endif
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@@ -325,23 +348,10 @@ void DetermineBasePaths(const char *exe)
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}
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_paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
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AppendPathSeparator(_paths.personal_dir, MAX_PATH);
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#else /* not defined(USE_HOMEDIR) */
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_paths.personal_dir = MallocT<char>(MAX_PATH);
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ttd_strlcpy(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
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/* check if absolute or relative path */
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const char *s = strchr(_paths.personal_dir, PATHSEPCHAR);
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/* add absolute path */
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if (s == NULL || _paths.personal_dir != s) {
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getcwd(_paths.personal_dir, MAX_PATH);
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AppendPathSeparator(_paths.personal_dir, MAX_PATH);
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ttd_strlcat(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
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}
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_paths.personal_dir = BuildWithFullPath(PERSONAL_DIR);
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#endif /* defined(USE_HOMEDIR) */
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AppendPathSeparator(_paths.personal_dir, MAX_PATH);
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AppendPathSeparator(_paths.game_data_dir, MAX_PATH);
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}
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#endif /* defined(WIN32) || defined(WINCE) */
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@@ -366,10 +376,7 @@ void DeterminePaths(const char *exe)
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_paths.gm_dir = str_fmt("%sgm" PATHSEP, _paths.game_data_dir);
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_paths.data_dir = str_fmt("%sdata" PATHSEP, _paths.game_data_dir);
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#if defined(CUSTOM_LANG_DIR)
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/* Sets the search path for lng files to the custom one */
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_paths.lang_dir = MallocT<char>(MAX_PATH);
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ttd_strlcpy(_paths.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
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AppendPathSeparator(_paths.lang_dir, MAX_PATH);
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_paths.lang_dir = BuildWithFullPath(CUSTOM_LANG_DIR);
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#else
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_paths.lang_dir = str_fmt("%slang" PATHSEP, _paths.game_data_dir);
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#endif
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