forked from mirror/OpenTTD
(svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky)
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@@ -1082,7 +1082,7 @@ ResolveStationSpriteGroup(struct SpriteGroup *spritegroup, struct Station *stat)
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}
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default:
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case SGT_RANDOM:
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case SGT_RANDOMIZED:
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error("I don't know how to handle random spritegroups yet!");
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return NULL;
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}
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