forked from mirror/OpenTTD
(svn r19937) -Codechange: Move some fios related prototypes to fios.h
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@@ -23,6 +23,7 @@
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#include "window_func.h"
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#include "tilehighlight_func.h"
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#include "querystring_gui.h"
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#include "engine_func.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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@@ -152,8 +153,6 @@ static void MakeSortedSaveGameList()
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QSortT(_fios_items.Get(sort_start), s_amount, CompareFiosItems);
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}
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extern void StartupEngines();
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struct SaveLoadWindow : public QueryStringBaseWindow {
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private:
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FiosItem o_dir;
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@@ -493,11 +492,6 @@ void ShowSaveLoadDialog(SaveLoadDialogMode mode)
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new SaveLoadWindow(sld, mode);
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}
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void RedrawAutosave()
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{
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SetWindowDirty(WC_STATUS_BAR, 0);
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}
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void SetFiosType(const byte fiostype)
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{
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switch (fiostype) {
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