(svn r14789) -Feature: allow scrolling with the left mouse button pressed (if enabled). Primarily useful for systems with touch screen (aapo)

This commit is contained in:
rubidium
2009-01-02 22:42:05 +00:00
parent 2086fbcf17
commit 1357b0a4c2
20 changed files with 59 additions and 31 deletions

View File

@@ -1986,11 +1986,12 @@ static bool CheckClickOnWaypoint(const ViewPort *vp, int x, int y)
}
static void CheckClickOnLandscape(const ViewPort *vp, int x, int y)
static bool CheckClickOnLandscape(const ViewPort *vp, int x, int y)
{
Point pt = TranslateXYToTileCoord(vp, x, y);
if (pt.x != -1) ClickTile(TileVirtXY(pt.x, pt.y));
if (pt.x != -1) return ClickTile(TileVirtXY(pt.x, pt.y));
return true;
}
@@ -2018,21 +2019,23 @@ static OnVehicleClickProc* const _on_vehicle_click_proc[] = {
Nop // Disaster vehicles
};
void HandleViewportClicked(const ViewPort *vp, int x, int y)
bool HandleViewportClicked(const ViewPort *vp, int x, int y)
{
const Vehicle *v;
if (CheckClickOnTown(vp, x, y)) return;
if (CheckClickOnStation(vp, x, y)) return;
if (CheckClickOnSign(vp, x, y)) return;
if (CheckClickOnWaypoint(vp, x, y)) return;
if (CheckClickOnTown(vp, x, y)) return true;
if (CheckClickOnStation(vp, x, y)) return true;
if (CheckClickOnSign(vp, x, y)) return true;
if (CheckClickOnWaypoint(vp, x, y)) return true;
CheckClickOnLandscape(vp, x, y);
v = CheckClickOnVehicle(vp, x, y);
if (v != NULL) {
DEBUG(misc, 2, "Vehicle %d (index %d) at %p", v->unitnumber, v->index, v);
_on_vehicle_click_proc[v->type](v);
return true;
}
return CheckClickOnLandscape(vp, x, y);
}
Vehicle *CheckMouseOverVehicle()