forked from mirror/OpenTTD
(svn r7299) -CodeChange: Train and Aircraft Build window GUI code simplified a bit:
- using one engine list instead of 3 - removed engine filters (loco, wagons, helicopters, etc.) - EngineList code isolated from GUI (moved to helpers.cpp - reusing CBlobT code which does exactly what is needed for EngineList) - removed unnecessary "optimization" (rebuild and sort engine list on each WE_PAINT)
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16
window.h
16
window.h
@@ -396,20 +396,16 @@ assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(tooltips_d));
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typedef struct {
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byte vehicle_type;
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byte railtype;
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union {
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byte railtype;
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byte acc_planes; // AIRCRAFT_ONLY, ALL, HELICOPTERS_ONLY
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} filter;
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byte sel_index;
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byte show_engine_button;
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bool data_invalidated;
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bool decenting_sort_order;
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bool descending_sort_order;
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byte sort_criteria;
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EngineID sel_engine;
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EngineID rename_engine;
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EngineID *list_a;
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EngineID *list_b;
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EngineID *list_c;
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uint16 list_a_length;
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uint16 list_b_length;
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uint16 list_c_length;
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EngineList eng_list;
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} buildvehicle_d;
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(buildvehicle_d));
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