(svn r14949) -Cleanup: pointer coding style

This commit is contained in:
rubidium
2009-01-10 00:31:47 +00:00
parent c3839648f7
commit 11da45ee55
126 changed files with 556 additions and 556 deletions

View File

@@ -572,7 +572,7 @@ void OffsetGroundSprite(int x, int y)
static void AddCombinedSprite(SpriteID image, SpriteID pal, int x, int y, byte z, const SubSprite *sub)
{
Point pt = RemapCoords(x, y, z);
const Sprite* spr = GetSprite(image & SPRITE_MASK, ST_NORMAL);
const Sprite *spr = GetSprite(image & SPRITE_MASK, ST_NORMAL);
if (pt.x + spr->x_offs >= _vd.dpi.left + _vd.dpi.width ||
pt.x + spr->x_offs + spr->width <= _vd.dpi.left ||
@@ -1591,7 +1591,7 @@ void UpdateViewportPosition(Window *w)
const ViewPort *vp = w->viewport;
if (w->viewport->follow_vehicle != INVALID_VEHICLE) {
const Vehicle* veh = GetVehicle(w->viewport->follow_vehicle);
const Vehicle *veh = GetVehicle(w->viewport->follow_vehicle);
Point pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos);
w->viewport->scrollpos_x = pt.x;