forked from mirror/OpenTTD
(svn r14949) -Cleanup: pointer coding style
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@@ -572,7 +572,7 @@ void OffsetGroundSprite(int x, int y)
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static void AddCombinedSprite(SpriteID image, SpriteID pal, int x, int y, byte z, const SubSprite *sub)
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{
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Point pt = RemapCoords(x, y, z);
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const Sprite* spr = GetSprite(image & SPRITE_MASK, ST_NORMAL);
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const Sprite *spr = GetSprite(image & SPRITE_MASK, ST_NORMAL);
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if (pt.x + spr->x_offs >= _vd.dpi.left + _vd.dpi.width ||
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pt.x + spr->x_offs + spr->width <= _vd.dpi.left ||
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@@ -1591,7 +1591,7 @@ void UpdateViewportPosition(Window *w)
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const ViewPort *vp = w->viewport;
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if (w->viewport->follow_vehicle != INVALID_VEHICLE) {
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const Vehicle* veh = GetVehicle(w->viewport->follow_vehicle);
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const Vehicle *veh = GetVehicle(w->viewport->follow_vehicle);
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Point pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos);
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w->viewport->scrollpos_x = pt.x;
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