(svn r14949) -Cleanup: pointer coding style

This commit is contained in:
rubidium
2009-01-10 00:31:47 +00:00
parent c3839648f7
commit 11da45ee55
126 changed files with 556 additions and 556 deletions

View File

@@ -50,7 +50,7 @@
*/
bool RoadVehiclesAreBuilt()
{
const Vehicle* v;
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_ROAD) return true;
@@ -1394,7 +1394,7 @@ static void TileLoop_Road(TileIndex tile)
{
/* Adjust road ground type depending on 'grp' (grp is the distance to the center) */
const Roadside* new_rs = (_settings_game.game_creation.landscape == LT_TOYLAND) ? _town_road_types_2[grp] : _town_road_types[grp];
const Roadside *new_rs = (_settings_game.game_creation.landscape == LT_TOYLAND) ? _town_road_types_2[grp] : _town_road_types[grp];
Roadside cur_rs = GetRoadside(tile);
/* We have our desired type, do nothing */