forked from mirror/OpenTTD
(svn r14949) -Cleanup: pointer coding style
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@@ -331,7 +331,7 @@ static void BulldozerTick(Vehicle *v)
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{
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v->progress++;
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if ((v->progress & 7) == 0) {
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const BulldozerMovement* b = &_bulldozer_movement[v->u.effect.animation_state];
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const BulldozerMovement *b = &_bulldozer_movement[v->u.effect.animation_state];
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BeginVehicleMove(v);
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