Codechange: explicitly initialise Vehicle related member variables

This commit is contained in:
Rubidium
2025-02-18 20:42:10 +01:00
committed by rubidium42
parent 6327fa4623
commit 11a8b71504
9 changed files with 165 additions and 166 deletions

View File

@@ -15,23 +15,23 @@
/** Various front vehicle properties that are preserved when autoreplacing, using order-backup or switching front engines within a consist. */
struct BaseConsist {
std::string name; ///< Name of vehicle
std::string name{}; ///< Name of vehicle
/* Used for timetabling. */
TimerGameTick::Ticks current_order_time; ///< How many ticks have passed since this order started.
TimerGameTick::Ticks lateness_counter; ///< How many ticks late (or early if negative) this vehicle is.
TimerGameTick::TickCounter timetable_start; ///< At what tick of TimerGameTick::counter the vehicle should start its timetable.
TimerGameTick::Ticks current_order_time{}; ///< How many ticks have passed since this order started.
TimerGameTick::Ticks lateness_counter{}; ///< How many ticks late (or early if negative) this vehicle is.
TimerGameTick::TickCounter timetable_start{}; ///< At what tick of TimerGameTick::counter the vehicle should start its timetable.
TimerGameTick::TickCounter depot_unbunching_last_departure; ///< When the vehicle last left its unbunching depot.
TimerGameTick::TickCounter depot_unbunching_next_departure; ///< When the vehicle will next try to leave its unbunching depot.
TimerGameTick::TickCounter depot_unbunching_last_departure{}; ///< When the vehicle last left its unbunching depot.
TimerGameTick::TickCounter depot_unbunching_next_departure{}; ///< When the vehicle will next try to leave its unbunching depot.
TimerGameTick::Ticks round_trip_time; ///< How many ticks for a single circumnavigation of the orders.
uint16_t service_interval; ///< The interval for (automatic) servicing; either in days or %.
uint16_t service_interval = 0; ///< The interval for (automatic) servicing; either in days or %.
VehicleOrderID cur_real_order_index;///< The index to the current real (non-implicit) order
VehicleOrderID cur_implicit_order_index;///< The index to the current implicit order
VehicleOrderID cur_real_order_index = 0; ///< The index to the current real (non-implicit) order
VehicleOrderID cur_implicit_order_index = 0; ///< The index to the current implicit order
uint16_t vehicle_flags; ///< Used for gradual loading and other miscellaneous things (@see VehicleFlags enum)
uint16_t vehicle_flags = 0; ///< Used for gradual loading and other miscellaneous things (@see VehicleFlags enum)
virtual ~BaseConsist() = default;