forked from mirror/OpenTTD
Codechange: explicitly initialise Vehicle related member variables
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@@ -15,23 +15,23 @@
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/** Various front vehicle properties that are preserved when autoreplacing, using order-backup or switching front engines within a consist. */
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struct BaseConsist {
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std::string name; ///< Name of vehicle
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std::string name{}; ///< Name of vehicle
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/* Used for timetabling. */
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TimerGameTick::Ticks current_order_time; ///< How many ticks have passed since this order started.
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TimerGameTick::Ticks lateness_counter; ///< How many ticks late (or early if negative) this vehicle is.
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TimerGameTick::TickCounter timetable_start; ///< At what tick of TimerGameTick::counter the vehicle should start its timetable.
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TimerGameTick::Ticks current_order_time{}; ///< How many ticks have passed since this order started.
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TimerGameTick::Ticks lateness_counter{}; ///< How many ticks late (or early if negative) this vehicle is.
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TimerGameTick::TickCounter timetable_start{}; ///< At what tick of TimerGameTick::counter the vehicle should start its timetable.
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TimerGameTick::TickCounter depot_unbunching_last_departure; ///< When the vehicle last left its unbunching depot.
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TimerGameTick::TickCounter depot_unbunching_next_departure; ///< When the vehicle will next try to leave its unbunching depot.
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TimerGameTick::TickCounter depot_unbunching_last_departure{}; ///< When the vehicle last left its unbunching depot.
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TimerGameTick::TickCounter depot_unbunching_next_departure{}; ///< When the vehicle will next try to leave its unbunching depot.
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TimerGameTick::Ticks round_trip_time; ///< How many ticks for a single circumnavigation of the orders.
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uint16_t service_interval; ///< The interval for (automatic) servicing; either in days or %.
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uint16_t service_interval = 0; ///< The interval for (automatic) servicing; either in days or %.
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VehicleOrderID cur_real_order_index;///< The index to the current real (non-implicit) order
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VehicleOrderID cur_implicit_order_index;///< The index to the current implicit order
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VehicleOrderID cur_real_order_index = 0; ///< The index to the current real (non-implicit) order
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VehicleOrderID cur_implicit_order_index = 0; ///< The index to the current implicit order
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uint16_t vehicle_flags; ///< Used for gradual loading and other miscellaneous things (@see VehicleFlags enum)
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uint16_t vehicle_flags = 0; ///< Used for gradual loading and other miscellaneous things (@see VehicleFlags enum)
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virtual ~BaseConsist() = default;
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