forked from mirror/OpenTTD
(svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites.
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@@ -525,7 +525,7 @@ void SetAircraftPosition(Aircraft *v, int x, int y, int z)
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safe_y = Clamp(u->y_pos, 0, MapMaxY() * TILE_SIZE);
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u->z_pos = GetSlopePixelZ(safe_x, safe_y);
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u->sprite_seq.sprite = v->sprite_seq.sprite;
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u->sprite_seq.CopyWithoutPalette(v->sprite_seq); // the shadow is never coloured
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u->UpdatePositionAndViewport();
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