forked from mirror/OpenTTD
Codechange: Use EnumBitSet for HouseExtraFlags.
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@@ -2741,7 +2741,7 @@ static void BuildTownHouse(Town *t, TileIndex tile, const HouseSpec *hs, HouseID
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uint32_t construction_random = Random();
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construction_stage = TOWN_HOUSE_COMPLETED;
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if (_generating_world && !HasFlag(hs->extra_flags, HouseExtraFlags::BUILDING_IS_HISTORICAL) && Chance16(1, 7)) construction_stage = GB(construction_random, 0, 2);
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if (_generating_world && !hs->extra_flags.Test(HouseExtraFlag::BuildingIsHistorical) && Chance16(1, 7)) construction_stage = GB(construction_random, 0, 2);
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if (construction_stage == TOWN_HOUSE_COMPLETED) {
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ChangePopulation(t, hs->population);
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@@ -2835,7 +2835,7 @@ static bool TryBuildTownHouse(Town *t, TileIndex tile)
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const HouseSpec *hs = HouseSpec::Get(house);
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if (!_generating_world && _game_mode != GM_EDITOR && (hs->extra_flags & BUILDING_IS_HISTORICAL) != 0) {
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if (!_generating_world && _game_mode != GM_EDITOR && hs->extra_flags.Test(HouseExtraFlag::BuildingIsHistorical)) {
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continue;
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}
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