forked from mirror/OpenTTD
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
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2
win32.c
2
win32.c
@@ -899,6 +899,7 @@ void DeterminePaths(void)
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_path.save_dir = str_fmt("%ssave", cfg);
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_path.autosave_dir = str_fmt("%s\\autosave", _path.save_dir);
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_path.scenario_dir = str_fmt("%sscenario", cfg);
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_path.heightmap_dir = str_fmt("%sscenario\\heightmap", cfg);
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_path.gm_dir = str_fmt("%sgm\\", cfg);
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_path.data_dir = str_fmt("%sdata\\", cfg);
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_path.lang_dir = str_fmt("%slang\\", cfg);
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@@ -913,6 +914,7 @@ void DeterminePaths(void)
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CreateDirectory(_path.save_dir, NULL);
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CreateDirectory(_path.autosave_dir, NULL);
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CreateDirectory(_path.scenario_dir, NULL);
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CreateDirectory(_path.heightmap_dir, NULL);
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}
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int CDECL snprintf(char *str, size_t size, const char *format, ...)
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