(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:

- New optional landscape generator (TerraGenesis Perlin)
  - Load heightmaps (either BMP or PNG)
  - Progress dialog while generating worlds (no longer a 'hanging' screen)
  - New dialogs for NewGame, Create Scenario and Play Heightmap
    - Easier to configure your landscape
    - More things to configure (tree-placer, ..)
  - Speedup of world generation
  - New console command 'restart': restart the map EXACTLY as it was when you
      first started it (needs a game made after or with this commit)
  - New console command 'getseed': get the seed of your map and share it with
      others (of course only works with generated maps)
  - Many new, world generation related, things
  - Many internal cleanups and rewrites
  Many tnx to those people who helped making this:
     Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
  Many tnx to those who helped testing:
     Arnau, Bjarni, and tokai (alfabetic)
  And to all other people who helped testing and sending comments / bugs
  Stats: 673 lines changed, 3534 new lines, 79 new strings
This commit is contained in:
truelight
2006-08-19 10:00:30 +00:00
parent 83d56d6d79
commit 10b842bddc
57 changed files with 4072 additions and 616 deletions

View File

@@ -18,6 +18,7 @@
#include "unmovable_map.h"
#include "variables.h"
#include "table/unmovable_land.h"
#include "genworld.h"
/** Destroy a HQ.
* During normal gameplay you can only implicitely destroy a HQ when you are
@@ -309,12 +310,13 @@ static bool IsRadioTowerNearby(TileIndex tile)
BEGIN_TILE_LOOP(tile, 9, 9, tile_s)
if (IsTransmitterTile(tile)) return true;
END_TILE_LOOP(tile, 9, 9, tile_s)
return false;
}
void GenerateUnmovables(void)
{
int i,j;
int i, li, j, loop_count;
TileIndex tile;
uint h;
uint maxx;
@@ -324,12 +326,16 @@ void GenerateUnmovables(void)
/* add radio tower */
i = ScaleByMapSize(1000);
j = ScaleByMapSize(40); // maximum number of radio towers on the map
j = ScaleByMapSize(15); // maximum number of radio towers on the map
li = ScaleByMapSize1D((Random() & 3) + 7);
SetGeneratingWorldProgress(GWP_UNMOVABLE, j + li);
do {
tile = RandomTile();
if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h >= TILE_HEIGHT * 4) {
if (IsRadioTowerNearby(tile)) continue;
MakeTransmitter(tile);
IncreaseGeneratingWorldProgress(GWP_UNMOVABLE);
if (--j == 0) break;
}
} while (--i);
@@ -337,16 +343,27 @@ void GenerateUnmovables(void)
if (_opt.landscape == LT_DESERT) return;
/* add lighthouses */
i = ScaleByMapSize1D((Random() & 3) + 7);
i = li;
maxx = MapMaxX();
maxy = MapMaxY();
loop_count = 0;
do {
uint32 r;
DiagDirection dir;
int perimeter;
restart:
/* Avoid infinite loops */
if (++loop_count > 1000) break;
r = Random();
dir = GB(r, 30, 2);
/* Scatter the lighthouses more evenly around the perimeter */
perimeter = (GB(r, 16, 16) % (2 * (maxx + maxy))) - maxy;
for (dir = DIAGDIR_NE; perimeter > 0; dir++) {
perimeter -= (DiagDirToAxis(dir) == AXIS_X) ? maxx : maxy;
}
switch (dir) {
default:
case DIAGDIR_NE: tile = TileXY(maxx, r % maxy); break;
@@ -363,6 +380,7 @@ restart:
assert(tile == TILE_MASK(tile));
MakeLighthouse(tile);
IncreaseGeneratingWorldProgress(GWP_UNMOVABLE);
} while (--i);
}