forked from mirror/OpenTTD
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
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@@ -28,6 +28,7 @@
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#include "bridge.h"
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#include "date.h"
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#include "table/town_land.h"
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#include "genworld.h"
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enum {
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/* Max towns: 64000 (8 * 8000) */
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@@ -1054,7 +1055,10 @@ bool GenerateTowns(void)
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uint num = 0;
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uint n = ScaleByMapSize(_num_initial_towns[_opt.diff.number_towns] + (Random() & 7));
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SetGeneratingWorldProgress(GWP_TOWN, n);
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do {
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IncreaseGeneratingWorldProgress(GWP_TOWN);
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// try 20 times to create a random-sized town for the first loop.
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if (CreateRandomTown(20, 0) != NULL) num++;
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} while (--n);
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