(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:

- New optional landscape generator (TerraGenesis Perlin)
  - Load heightmaps (either BMP or PNG)
  - Progress dialog while generating worlds (no longer a 'hanging' screen)
  - New dialogs for NewGame, Create Scenario and Play Heightmap
    - Easier to configure your landscape
    - More things to configure (tree-placer, ..)
  - Speedup of world generation
  - New console command 'restart': restart the map EXACTLY as it was when you
      first started it (needs a game made after or with this commit)
  - New console command 'getseed': get the seed of your map and share it with
      others (of course only works with generated maps)
  - Many new, world generation related, things
  - Many internal cleanups and rewrites
  Many tnx to those people who helped making this:
     Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
  Many tnx to those who helped testing:
     Arnau, Bjarni, and tokai (alfabetic)
  And to all other people who helped testing and sending comments / bugs
  Stats: 673 lines changed, 3534 new lines, 79 new strings
This commit is contained in:
truelight
2006-08-19 10:00:30 +00:00
parent 83d56d6d79
commit 10b842bddc
57 changed files with 4072 additions and 616 deletions

View File

@@ -28,6 +28,7 @@
#include "bridge.h"
#include "date.h"
#include "table/town_land.h"
#include "genworld.h"
enum {
/* Max towns: 64000 (8 * 8000) */
@@ -1054,7 +1055,10 @@ bool GenerateTowns(void)
uint num = 0;
uint n = ScaleByMapSize(_num_initial_towns[_opt.diff.number_towns] + (Random() & 7));
SetGeneratingWorldProgress(GWP_TOWN, n);
do {
IncreaseGeneratingWorldProgress(GWP_TOWN);
// try 20 times to create a random-sized town for the first loop.
if (CreateRandomTown(20, 0) != NULL) num++;
} while (--n);