forked from mirror/OpenTTD
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
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@@ -21,6 +21,7 @@
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#include "vehicle.h"
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#include "station.h"
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#include "variables.h"
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#include "genworld.h"
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// This file handles all the server-commands
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@@ -1308,18 +1309,13 @@ void NetworkUpdateClientInfo(uint16 client_index)
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}
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}
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extern void SwitchMode(int new_mode);
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/* Check if we want to restart the map */
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static void NetworkCheckRestartMap(void)
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{
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if (_network_restart_game_year != 0 && _cur_year >= _network_restart_game_year) {
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DEBUG(net, 0)("Auto-restarting map. Year %d reached.", _cur_year);
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_random_seeds[0][0] = Random();
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_random_seeds[0][1] = InteractiveRandom();
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SwitchMode(SM_NEWGAME);
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StartNewGameWithoutGUI(GENERATE_NEW_SEED);
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}
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}
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