forked from mirror/OpenTTD
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
This commit is contained in:
@@ -24,6 +24,7 @@
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#include "variables.h"
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#include "network_server.h"
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#include "network_udp.h"
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#include "settings.h"
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#include "string.h"
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#define BGC 5
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@@ -57,6 +58,7 @@ static char _edit_str_buf[64];
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static void ShowNetworkStartServerWindow(void);
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static void ShowNetworkLobbyWindow(NetworkGameList *ngl);
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extern void SwitchMode(int new_mode);
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static const StringID _connection_types_dropdown[] = {
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STR_NETWORK_LAN_INTERNET,
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@@ -683,7 +685,7 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
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_is_network_server = true;
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if (nd->map == NULL) { // start random new game
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GenRandomNewGame(Random(), InteractiveRandom());
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ShowGenerateLandscape();
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} else { // load a scenario
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char *name = FiosBrowseTo(nd->map);
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if (name != NULL) {
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@@ -692,7 +694,7 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
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ttd_strlcpy(_file_to_saveload.title, nd->map->title, sizeof(_file_to_saveload.title));
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DeleteWindow(w);
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StartScenarioEditor(Random(), InteractiveRandom());
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SwitchMode(SM_START_SCENARIO);
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}
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}
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break;
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@@ -1392,8 +1394,6 @@ void ShowClientList(void)
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if (w != NULL) w->window_number = 0;
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}
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extern void SwitchMode(int new_mode);
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static void NetworkJoinStatusWindowWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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