(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:

- New optional landscape generator (TerraGenesis Perlin)
  - Load heightmaps (either BMP or PNG)
  - Progress dialog while generating worlds (no longer a 'hanging' screen)
  - New dialogs for NewGame, Create Scenario and Play Heightmap
    - Easier to configure your landscape
    - More things to configure (tree-placer, ..)
  - Speedup of world generation
  - New console command 'restart': restart the map EXACTLY as it was when you
      first started it (needs a game made after or with this commit)
  - New console command 'getseed': get the seed of your map and share it with
      others (of course only works with generated maps)
  - Many new, world generation related, things
  - Many internal cleanups and rewrites
  Many tnx to those people who helped making this:
     Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
  Many tnx to those who helped testing:
     Arnau, Bjarni, and tokai (alfabetic)
  And to all other people who helped testing and sending comments / bugs
  Stats: 673 lines changed, 3534 new lines, 79 new strings
This commit is contained in:
truelight
2006-08-19 10:00:30 +00:00
parent 83d56d6d79
commit 10b842bddc
57 changed files with 4072 additions and 616 deletions

View File

@@ -24,6 +24,7 @@
#include "variables.h"
#include "network_server.h"
#include "network_udp.h"
#include "settings.h"
#include "string.h"
#define BGC 5
@@ -57,6 +58,7 @@ static char _edit_str_buf[64];
static void ShowNetworkStartServerWindow(void);
static void ShowNetworkLobbyWindow(NetworkGameList *ngl);
extern void SwitchMode(int new_mode);
static const StringID _connection_types_dropdown[] = {
STR_NETWORK_LAN_INTERNET,
@@ -683,7 +685,7 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
_is_network_server = true;
if (nd->map == NULL) { // start random new game
GenRandomNewGame(Random(), InteractiveRandom());
ShowGenerateLandscape();
} else { // load a scenario
char *name = FiosBrowseTo(nd->map);
if (name != NULL) {
@@ -692,7 +694,7 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
ttd_strlcpy(_file_to_saveload.title, nd->map->title, sizeof(_file_to_saveload.title));
DeleteWindow(w);
StartScenarioEditor(Random(), InteractiveRandom());
SwitchMode(SM_START_SCENARIO);
}
}
break;
@@ -1392,8 +1394,6 @@ void ShowClientList(void)
if (w != NULL) w->window_number = 0;
}
extern void SwitchMode(int new_mode);
static void NetworkJoinStatusWindowWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {