forked from mirror/OpenTTD
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
This commit is contained in:
13
functions.h
13
functions.h
@@ -204,8 +204,6 @@ TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng);
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void AfterLoadTown(void);
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void UpdatePatches(void);
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void GenRandomNewGame(uint32 rnd1, uint32 rnd2);
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void StartScenarioEditor(uint32 rnd1, uint32 rnd2);
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void AskExitGame(void);
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void AskExitToGameMenu(void);
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@@ -216,11 +214,12 @@ StringID RemapOldStringID(StringID s);
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void UpdateViewportSignPos(ViewportSign *sign, int left, int top, StringID str);
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enum {
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SLD_LOAD_GAME = 0,
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SLD_LOAD_SCENARIO = 1,
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SLD_SAVE_GAME = 2,
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SLD_SAVE_SCENARIO = 3,
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SLD_NEW_GAME = 4,
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SLD_LOAD_GAME,
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SLD_LOAD_SCENARIO,
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SLD_SAVE_GAME,
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SLD_SAVE_SCENARIO,
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SLD_LOAD_HEIGHTMAP,
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SLD_NEW_GAME,
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};
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void ShowSaveLoadDialog(int mode);
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