(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:

- New optional landscape generator (TerraGenesis Perlin)
  - Load heightmaps (either BMP or PNG)
  - Progress dialog while generating worlds (no longer a 'hanging' screen)
  - New dialogs for NewGame, Create Scenario and Play Heightmap
    - Easier to configure your landscape
    - More things to configure (tree-placer, ..)
  - Speedup of world generation
  - New console command 'restart': restart the map EXACTLY as it was when you
      first started it (needs a game made after or with this commit)
  - New console command 'getseed': get the seed of your map and share it with
      others (of course only works with generated maps)
  - Many new, world generation related, things
  - Many internal cleanups and rewrites
  Many tnx to those people who helped making this:
     Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
  Many tnx to those who helped testing:
     Arnau, Bjarni, and tokai (alfabetic)
  And to all other people who helped testing and sending comments / bugs
  Stats: 673 lines changed, 3534 new lines, 79 new strings
This commit is contained in:
truelight
2006-08-19 10:00:30 +00:00
parent 83d56d6d79
commit 10b842bddc
57 changed files with 4072 additions and 616 deletions

48
fios.c
View File

@@ -10,6 +10,7 @@
#include "string.h"
#include "variables.h"
#include "functions.h"
#include "heightmap.h"
#include "table/strings.h"
#include "fios.h"
#include <sys/types.h>
@@ -135,7 +136,10 @@ char *FiosBrowseTo(const FiosItem *item)
case FIOS_TYPE_FILE:
case FIOS_TYPE_OLDFILE:
case FIOS_TYPE_SCENARIO:
case FIOS_TYPE_OLD_SCENARIO: {
case FIOS_TYPE_OLD_SCENARIO:
case FIOS_TYPE_PNG:
case FIOS_TYPE_BMP:
{
static char str_buffr[512];
#if defined(__MORPHOS__) || defined(__AMIGAOS__)
@@ -357,15 +361,45 @@ static byte FiosGetScenarioListCallback(int mode, const char *file, const char *
*/
FiosItem *FiosGetScenarioList(int mode)
{
static char *fios_scn_path = NULL;
static char *_fios_scn_path = NULL;
/* Copy the default path on first run or on 'New Game' */
if (mode == SLD_NEW_GAME || fios_scn_path == NULL) {
if (fios_scn_path == NULL) fios_scn_path = malloc(MAX_PATH);
ttd_strlcpy(fios_scn_path, _path.scenario_dir, MAX_PATH);
if (_fios_scn_path == NULL) {
_fios_scn_path = malloc(MAX_PATH);
ttd_strlcpy(_fios_scn_path, _path.scenario_dir, MAX_PATH);
}
_fios_path = fios_scn_path;
_fios_path = _fios_scn_path;
return FiosGetFileList(mode, &FiosGetScenarioListCallback);
}
static byte FiosGetHeightmapListCallback(int mode, const char *file, const char *ext, char *title)
{
/* Show heightmap files
* .PNG PNG Based heightmap files
* .BMP BMP Based heightmap files
*/
#ifdef WITH_PNG
if (strcasecmp(ext, ".png") == 0) return FIOS_TYPE_PNG;
#endif /* WITH_PNG */
if (strcasecmp(ext, ".bmp") == 0) return FIOS_TYPE_BMP;
return FIOS_TYPE_INVALID;
}
// Get a list of Heightmaps
FiosItem *FiosGetHeightmapList(int mode)
{
static char *_fios_hmap_path = NULL;
if (_fios_hmap_path == NULL) {
_fios_hmap_path = malloc(MAX_PATH);
strcpy(_fios_hmap_path, _path.heightmap_dir);
}
_fios_path = _fios_hmap_path;
return FiosGetFileList(mode, &FiosGetHeightmapListCallback);
}