(svn r3587) - NewGRF: Rename Callback IDs to include their "class"

This commit is contained in:
2006-02-11 09:17:16 +00:00
parent 67573ed605
commit 1097ec2b62
2 changed files with 31 additions and 20 deletions

View File

@@ -6,33 +6,44 @@
/** @file newgrf_callbacks.h
*/
// This enum lists the implemented callbacks
// Use as argument for the GetCallBackResult function (see comments there)
/**
* List of implemented NewGRF callbacks.
* Names are formatted as CBID_<CLASS>_<CALLBACK>
*/
enum CallbackID {
// Powered wagons, if the result is lower as 0x40 then the wagon is powered
// TODO: interpret the rest of the result, aka "visual effects"
CBID_WAGON_POWER = 0x10,
CBID_TRAIN_WAGON_POWER = 0x10,
// Vehicle length, returns the amount of 1/8's the vehicle is shorter
// only for train vehicles
CBID_VEH_LENGTH = 0x11,
CBID_TRAIN_VEHICLE_LENGTH = 0x11,
// Refit capacity, the passed vehicle needs to have its ->cargo_type set to
// the cargo we are refitting to, returns the new cargo capacity
CBID_REFIT_CAP = 0x15,
CBID_VEHICLE_REFIT_CAPACITY = 0x15,
CBID_ARTIC_ENGINE = 0x16,
CBID_TRAIN_ARTIC_ENGINE = 0x16,
};
// bit positions for rvi->callbackmask, indicates which callbacks are used by an engine
// (some callbacks are always used, and dont appear here)
enum CallbackMask {
CBM_WAGON_POWER = 0,
CBM_VEH_LENGTH = 1,
CBM_REFIT_CAP = 3,
CBM_ARTIC_ENGINE = 4,
/**
* Callback masks for vehicles, indicates which callbacks are used by a vehicle.
* Some callbacks are always used and don't have a mask.
*/
enum VehicleCallbackMask {
CBM_WAGON_POWER = 0, ///< Powered wagons (trains only)
CBM_VEHICLE_LENGTH = 1, ///< Vehicle length (trains only)
CBM_LOAD_AMOUNT = 2, ///< Load amount
CBM_REFIT_CAPACITY = 3, ///< Cargo capacity after refit
CBM_ARTIC_ENGINE = 4, ///< Add articulated engines (trains only)
CBM_CARGO_SUFFIX = 5, ///< Show suffix after cargo name
CBM_COLOUR_REMAP = 6, ///< Change colour mapping of vehicle
CBM_SOUND_EFFECT = 7, ///< Vehicle uses custom sound effects
};
/**
* Result of a failed callback.
*/
enum {
CALLBACK_FAILED = 0xFFFF
};