(svn r2303) - CodeChange (fix): when giving money to other players only allow transferring money that is above your loan. Eg you can't give away your loan.

- Langfix: 'goes down by' 'increases', vv for down in english.txt.
This commit is contained in:
Darkvater
2005-05-13 17:09:05 +00:00
parent d19438f858
commit 0ff942f560
3 changed files with 32 additions and 26 deletions

View File

@@ -59,43 +59,41 @@ void HandleOnEditTextCancel(void)
}
}
void HandleOnEditText(WindowEvent *e) {
void HandleOnEditText(WindowEvent *e)
{
const char *b = e->edittext.str;
int id;
memcpy(_decode_parameters, b, 32);
id = _rename_id;
switch(_rename_what) {
case 0:
// for empty string send "remove sign" parameter
switch (_rename_what) {
case 0: /* Rename a s sign, if string is empty, delete sign */
DoCommandP(0, id, 0, NULL, CMD_RENAME_SIGN | CMD_MSG(STR_280C_CAN_T_CHANGE_SIGN_NAME));
break;
case 1:
if(*b == 0)
return;
case 1: /* Rename a waypoint */
if (*b == 0) return;
DoCommandP(0, id, 0, NULL, CMD_RENAME_WAYPOINT | CMD_MSG(STR_CANT_CHANGE_WAYPOINT_NAME));
break;
#ifdef ENABLE_NETWORK
case 2:
// Speak to..
case 2: /* Speak to.. */
if (!_network_server)
SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT + (id & 0xFF), id & 0xFF, (id >> 8) & 0xFF, e->edittext.str);
else
NetworkServer_HandleChat(NETWORK_ACTION_CHAT + (id & 0xFF), id & 0xFF, (id >> 8) & 0xFF, e->edittext.str, NETWORK_SERVER_INDEX);
break;
case 3: {
// Give money
int32 money = atoi(e->edittext.str) / GetCurrentCurrencyRate();
char msg[100];
case 3: { /* Give money, you can only give money in excess of loan */
const Player *p = DEREF_PLAYER(_current_player);
int32 money = min(p->money64 - p->current_loan, atoi(e->edittext.str) / GetCurrentCurrencyRate());
char msg[20];
money = clamp(money, 0, 0xFFFFFF); // Clamp between 16 million and 0
money = clamp(money, 0, 20000000); // Clamp between 20 million and 0
// Give 'id' the money, and substract it from ourself
if (!DoCommandP(0, money, id, NULL, CMD_GIVE_MONEY)) break;
if (!DoCommandP(0, money, id, NULL, CMD_GIVE_MONEY | CMD_MSG(STR_INSUFFICIENT_FUNDS))) break;
// Inform the player of this action
snprintf(msg, 100, "%d", money);
snprintf(msg, sizeof(msg), "%d", money);
if (!_network_server)
SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_PLAYER, id + 1, msg);
@@ -103,10 +101,9 @@ void HandleOnEditText(WindowEvent *e) {
NetworkServer_HandleChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_PLAYER, id + 1, msg, NETWORK_SERVER_INDEX);
break;
}
case 4: {// Game-Password and Company-Password
case 4: /* Game-Password and Company-Password */
SEND_COMMAND(PACKET_CLIENT_PASSWORD)(id, e->edittext.str);
break;
}
#endif /* ENABLE_NETWORK */
}
}