forked from mirror/OpenTTD
(svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const'
and 'void' where needed, prefixed all functions, typedefs and global vars with 'Network' and organized all externals nicely.
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@@ -65,7 +65,7 @@ NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
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return item;
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}
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void NetworkGameListAddQueriedItem(NetworkGameInfo *info, bool server_online)
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void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online)
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{
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// We queried a server and now we are going to add it to the list
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NetworkGameList *item;
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