(svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const'

and 'void' where needed, prefixed all functions, typedefs and global 
vars with 'Network' and organized all externals nicely.
This commit is contained in:
truelight
2004-12-19 10:17:26 +00:00
parent bb5dca016d
commit 0e19f74c16
15 changed files with 118 additions and 116 deletions

View File

@@ -107,7 +107,7 @@ typedef enum {
} NetworkPasswordType;
// To keep the clients all together
typedef struct ClientState {
typedef struct NetworkClientState {
int socket;
uint16 index;
uint32 last_frame;
@@ -122,7 +122,7 @@ typedef struct ClientState {
Packet *packet_recv; // Partially received packet
CommandPacket *command_queue; // The command-queue awaiting delivery
} ClientState;
} NetworkClientState;
// What packet types are there
// WARNING: The first 3 packets can NEVER change order again
@@ -173,17 +173,17 @@ SOCKET _udp_client_socket; // udp client socket
// Here we keep track of the clients
// (and the client uses [0] for his own communication)
ClientState _clients[MAX_CLIENTS];
NetworkClientState _clients[MAX_CLIENTS];
#define DEREF_CLIENT(i) (&_clients[i])
// This returns the NetworkClientInfo from a ClientState
// This returns the NetworkClientInfo from a NetworkClientState
#define DEREF_CLIENT_INFO(cs) (&_network_client_info[cs - _clients])
// Macros to make life a bit more easier
#define DEF_CLIENT_RECEIVE_COMMAND(type) NetworkRecvStatus NetworkPacketReceive_ ## type ## _command(Packet *p)
#define DEF_CLIENT_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(void)
#define DEF_CLIENT_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command
#define DEF_SERVER_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(ClientState *cs, Packet *p)
#define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(ClientState *cs)
#define DEF_SERVER_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(NetworkClientState *cs, Packet *p)
#define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(NetworkClientState *cs)
#define DEF_SERVER_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command
#define SEND_COMMAND(type) NetworkPacketSend_ ## type ## _command
@@ -197,27 +197,27 @@ void NetworkSend_uint16(Packet *packet, uint16 data);
void NetworkSend_uint32(Packet *packet, uint32 data);
void NetworkSend_uint64(Packet *packet, uint64 data);
void NetworkSend_string(Packet *packet, const char* data);
void NetworkSend_Packet(Packet *packet, ClientState *cs);
void NetworkSend_Packet(Packet *packet, NetworkClientState *cs);
uint8 NetworkRecv_uint8(Packet *packet);
uint16 NetworkRecv_uint16(Packet *packet);
uint32 NetworkRecv_uint32(Packet *packet);
uint64 NetworkRecv_uint64(Packet *packet);
void NetworkRecv_string(Packet *packet, char* buffer, size_t size);
Packet *NetworkRecv_Packet(ClientState *cs, NetworkRecvStatus *status);
Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status);
bool NetworkSend_Packets(ClientState *cs);
bool NetworkSend_Packets(NetworkClientState *cs);
void NetworkExecuteCommand(CommandPacket *cp);
void NetworkAddCommandQueue(ClientState *cs, CommandPacket *cp);
void NetworkAddCommandQueue(NetworkClientState *cs, CommandPacket *cp);
// from network.c
void CloseClient(ClientState *cs);
void NetworkCloseClient(NetworkClientState *cs);
void CDECL NetworkTextMessage(NetworkAction action, uint16 color, const char *name, const char *str, ...);
void NetworkGetClientName(char *clientname, size_t size, ClientState *cs);
uint NetworkCalculateLag(const ClientState *cs);
void NetworkGetClientName(char *clientname, size_t size, const NetworkClientState *cs);
uint NetworkCalculateLag(const NetworkClientState *cs);
byte NetworkGetCurrentLanguageIndex();
NetworkClientInfo *NetworkFindClientInfoFromIndex(uint16 client_index);
ClientState *NetworkFindClientStateFromIndex(uint16 client_index);
NetworkClientState *NetworkFindClientStateFromIndex(uint16 client_index);
unsigned long NetworkResolveHost(const char *hostname);
#endif /* ENABLE_NETWORK */