(svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const'

and 'void' where needed, prefixed all functions, typedefs and global 
vars with 'Network' and organized all externals nicely.
This commit is contained in:
truelight
2004-12-19 10:17:26 +00:00
parent bb5dca016d
commit 0e19f74c16
15 changed files with 118 additions and 116 deletions

View File

@@ -86,7 +86,7 @@ assert_compile(sizeof(PacketSize) == 2);
// as soon as possible
// (that is: the next tick, or maybe one tick later if the
// OS-network-buffer is full)
void NetworkSend_Packet(Packet *packet, ClientState *cs)
void NetworkSend_Packet(Packet *packet, NetworkClientState *cs)
{
Packet *p;
assert(packet != NULL);
@@ -114,9 +114,9 @@ void NetworkSend_Packet(Packet *packet, ClientState *cs)
// this handles what to do.
// For clients: close connection and drop back to main-menu
// For servers: close connection and that is it
NetworkRecvStatus CloseConnection(ClientState *cs)
NetworkRecvStatus CloseConnection(NetworkClientState *cs)
{
CloseClient(cs);
NetworkCloseClient(cs);
// Clients drop back to the main menu
if (!_network_server) {
@@ -136,7 +136,7 @@ NetworkRecvStatus CloseConnection(ClientState *cs)
// 2) the OS reports back that it can not send any more
// data right now (full network-buffer, it happens ;))
// 3) sending took too long
bool NetworkSend_Packets(ClientState *cs)
bool NetworkSend_Packets(NetworkClientState *cs)
{
ssize_t res;
Packet *p;
@@ -242,7 +242,7 @@ void NetworkRecv_string(Packet *p, char* buffer, size_t size)
// (the line: 'p->size = (uint16)p->buffer[0];' and below)
assert_compile(sizeof(PacketSize) == 2);
Packet *NetworkRecv_Packet(ClientState *cs, NetworkRecvStatus *status)
Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status)
{
ssize_t res;
Packet *p;
@@ -330,7 +330,7 @@ Packet *NetworkRecv_Packet(ClientState *cs, NetworkRecvStatus *status)
}
// Add a command to the local command queue
void NetworkAddCommandQueue(ClientState *cs, CommandPacket *cp)
void NetworkAddCommandQueue(NetworkClientState *cs, CommandPacket *cp)
{
CommandPacket *new_cp = malloc(sizeof(CommandPacket));
@@ -390,7 +390,7 @@ void NetworkSend_Command(uint32 tile, uint32 p1, uint32 p2, uint32 cmd, CommandC
// client on the server can do everything 1 tick faster then others.
// So to keep the game fair, we delay the command with 1 tick
// which gives about the same speed as most clients.
ClientState *cs;
NetworkClientState *cs;
// And we queue it for delivery to the clients
FOR_ALL_CLIENTS(cs) {