(svn r23713) -Codechange: split VehicleMove() into two functions, to minimalize the work done where possible

This commit is contained in:
truebrain
2012-01-02 13:44:30 +00:00
parent 19004a77f8
commit 0d929e877f
11 changed files with 70 additions and 52 deletions

View File

@@ -45,7 +45,7 @@ static bool ChimneySmokeTick(EffectVehicle *v)
v->cur_image = SPR_CHIMNEY_SMOKE_0;
}
v->progress = 7;
VehicleMove(v, true);
VehicleUpdatePositionAndViewport(v);
}
return true;
@@ -78,7 +78,7 @@ static bool SteamSmokeTick(EffectVehicle *v)
moved = true;
}
if (moved) VehicleMove(v, true);
if (moved) VehicleUpdatePositionAndViewport(v);
return true;
}
@@ -95,11 +95,11 @@ static bool DieselSmokeTick(EffectVehicle *v)
if ((v->progress & 3) == 0) {
v->z_pos++;
VehicleMove(v, true);
VehicleUpdatePositionAndViewport(v);
} else if ((v->progress & 7) == 1) {
if (v->cur_image != SPR_DIESEL_SMOKE_5) {
v->cur_image++;
VehicleMove(v, true);
VehicleUpdatePositionAndViewport(v);
} else {
delete v;
return false;
@@ -123,7 +123,7 @@ static bool ElectricSparkTick(EffectVehicle *v)
v->progress = 0;
if (v->cur_image != SPR_ELECTRIC_SPARK_5) {
v->cur_image++;
VehicleMove(v, true);
VehicleUpdatePositionAndViewport(v);
} else {
delete v;
return false;
@@ -160,7 +160,7 @@ static bool SmokeTick(EffectVehicle *v)
moved = true;
}
if (moved) VehicleMove(v, true);
if (moved) VehicleUpdatePositionAndViewport(v);
return true;
}
@@ -177,7 +177,7 @@ static bool ExplosionLargeTick(EffectVehicle *v)
if ((v->progress & 3) == 0) {
if (v->cur_image != SPR_EXPLOSION_LARGE_F) {
v->cur_image++;
VehicleMove(v, true);
VehicleUpdatePositionAndViewport(v);
} else {
delete v;
return false;
@@ -202,7 +202,7 @@ static bool BreakdownSmokeTick(EffectVehicle *v)
} else {
v->cur_image = SPR_BREAKDOWN_SMOKE_0;
}
VehicleMove(v, true);
VehicleUpdatePositionAndViewport(v);
}
v->animation_state--;
@@ -226,7 +226,7 @@ static bool ExplosionSmallTick(EffectVehicle *v)
if ((v->progress & 3) == 0) {
if (v->cur_image != SPR_EXPLOSION_SMALL_B) {
v->cur_image++;
VehicleMove(v, true);
VehicleUpdatePositionAndViewport(v);
} else {
delete v;
return false;
@@ -303,7 +303,7 @@ static bool BulldozerTick(EffectVehicle *v)
return false;
}
}
VehicleMove(v, true);
VehicleUpdatePositionAndViewport(v);
}
return true;
@@ -476,7 +476,7 @@ static bool BubbleTick(EffectVehicle *v)
if (v->spritenum == 0) {
v->cur_image++;
if (v->cur_image < SPR_BUBBLE_GENERATE_3) {
VehicleMove(v, true);
VehicleUpdatePositionAndViewport(v);
return true;
}
if (v->animation_substate != 0) {
@@ -522,7 +522,7 @@ static bool BubbleTick(EffectVehicle *v)
v->z_pos += b->z;
v->cur_image = SPR_BUBBLE_0 + b->image;
VehicleMove(v, true);
VehicleUpdatePositionAndViewport(v);
return true;
}
@@ -606,8 +606,7 @@ EffectVehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type)
_effect_init_procs[type](v);
VehicleMove(v, false);
MarkSingleVehicleDirty(v);
VehicleUpdatePositionAndViewport(v);
return v;
}