Codechange: Declare all IntervalTimers const, which can be const.

This commit is contained in:
frosch
2025-04-27 17:09:01 +02:00
committed by frosch
parent 61cec33be2
commit 0d5b3ebd7f
37 changed files with 60 additions and 60 deletions

View File

@@ -4040,7 +4040,7 @@ CommandCost CheckforTownRating(DoCommandFlags flags, Town *t, TownRatingCheckTyp
return CommandCost();
}
static IntervalTimer<TimerGameEconomy> _economy_towns_monthly({TimerGameEconomy::MONTH, TimerGameEconomy::Priority::TOWN}, [](auto)
static const IntervalTimer<TimerGameEconomy> _economy_towns_monthly({TimerGameEconomy::MONTH, TimerGameEconomy::Priority::TOWN}, [](auto)
{
for (Town *t : Town::Iterate()) {
/* Check for active town actions and decrement their counters. */
@@ -4067,7 +4067,7 @@ static IntervalTimer<TimerGameEconomy> _economy_towns_monthly({TimerGameEconomy:
}
});
static IntervalTimer<TimerGameEconomy> _economy_towns_yearly({TimerGameEconomy::YEAR, TimerGameEconomy::Priority::TOWN}, [](auto)
static const IntervalTimer<TimerGameEconomy> _economy_towns_yearly({TimerGameEconomy::YEAR, TimerGameEconomy::Priority::TOWN}, [](auto)
{
/* Increment house ages */
for (const auto t : Map::Iterate()) {