forked from mirror/OpenTTD
(svn r16439) -Change: Make the default vehicle servicing settings company-based settings, so in a multiplayer game everyone can change them.
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@@ -90,7 +90,7 @@ bool Vehicle::NeedsServicing() const
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return EngineHasReplacementForCompany(Company::Get(this->owner), this->engine_type, this->group_id);
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}
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return _settings_game.vehicle.servint_ispercent ?
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return Company::Get(this->owner)->settings.vehicle.servint_ispercent ?
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(this->reliability < Engine::Get(this->engine_type)->reliability * (100 - this->service_interval) / 100) :
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(this->date_of_last_service + this->service_interval < _date);
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}
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