forked from mirror/OpenTTD
(svn r14803) -Codechange: move order list management into it's own class and remove the order count from the savegame as we can easily count that (PhilSophus)
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@@ -34,7 +34,7 @@ void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination);
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void InvalidateVehicleOrder(const Vehicle *v, int data);
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bool VehicleHasDepotOrders(const Vehicle *v);
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void CheckOrders(const Vehicle*);
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void DeleteVehicleOrders(Vehicle *v);
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void DeleteVehicleOrders(Vehicle *v, bool keep_orderlist = false);
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bool ProcessOrders(Vehicle *v);
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bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth = 0);
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VehicleOrderID ProcessConditionalOrder(const Order *order, const Vehicle *v);
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