(svn r3689) Add functions to turn a tile into either a normal road tile, a level crossing or a road depot

This commit is contained in:
tron
2006-02-28 21:19:50 +00:00
parent 530a44436c
commit 0d044cabca
4 changed files with 52 additions and 34 deletions

6
tile.h
View File

@@ -44,6 +44,12 @@ typedef enum DiagonalDirections {
INVALID_DIAGDIR = 0xFF,
} DiagDirection;
/* the 2 axis */
typedef enum Axis {
AXIS_X = 0,
AXIS_Y = 1
} Axis;
void SetMapExtraBits(TileIndex tile, byte flags);
uint GetMapExtraBits(TileIndex tile);