(svn r12734) -Codechange: use a vector instead of allocating memory in a big byte array for StringSpriteToDraw.

This commit is contained in:
rubidium
2008-04-16 14:15:00 +00:00
parent 8a669f04cd
commit 0c9120a882
2 changed files with 25 additions and 60 deletions

View File

@@ -34,7 +34,7 @@ void OffsetGroundSprite(int x, int y);
void DrawGroundSprite(SpriteID image, SpriteID pal, const SubSprite *sub = NULL);
void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z, const SubSprite *sub = NULL);
void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w, int h, int dz, int z, bool transparent = false, int bb_offset_x = 0, int bb_offset_y = 0, int bb_offset_z = 0, const SubSprite *sub = NULL);
void *AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint64 params_2);
void AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint64 params_2, uint16 color = 0, uint16 width = 0);
void AddChildSpriteScreen(SpriteID image, SpriteID pal, int x, int y, bool transparent = false, const SubSprite *sub = NULL);