forked from mirror/OpenTTD
(svn r12734) -Codechange: use a vector instead of allocating memory in a big byte array for StringSpriteToDraw.
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@@ -34,7 +34,7 @@ void OffsetGroundSprite(int x, int y);
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void DrawGroundSprite(SpriteID image, SpriteID pal, const SubSprite *sub = NULL);
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void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z, const SubSprite *sub = NULL);
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void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w, int h, int dz, int z, bool transparent = false, int bb_offset_x = 0, int bb_offset_y = 0, int bb_offset_z = 0, const SubSprite *sub = NULL);
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void *AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint64 params_2);
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void AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint64 params_2, uint16 color = 0, uint16 width = 0);
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void AddChildSpriteScreen(SpriteID image, SpriteID pal, int x, int y, bool transparent = false, const SubSprite *sub = NULL);
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