(svn r2080) - Fix: [OldAI] p->ai.state_counter was uint16 but could hold a tile index, therefore overflowing - changed that to uint32 and bumped the savegame revision to 32. It *MIGHT* close bug 1151374 - it certainly caused AI to stop building anything sometimes.

- While at it, use TileIndex as the tile index type in AiRemovePlayerRailOrRoad() and AiStateRemoveTrack().
- Make the number of tiles scanned 4*MapSizeX() instead of 1000. It *MIGHT* close bug 1116614.
This commit is contained in:
pasky
2005-03-27 00:28:14 +00:00
parent e416fe8066
commit 0c5d61bd56
4 changed files with 8 additions and 6 deletions

View File

@@ -27,7 +27,7 @@ typedef struct AiBuildRec {
typedef struct PlayerAI {
byte state;
byte tick; // Used to determine how often to move
uint16 state_counter;
uint32 state_counter; // Can hold tile index!
uint16 timeout_counter;
byte state_mode;