forked from mirror/OpenTTD
(svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix some bogus reads of _map_owner
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@@ -428,7 +428,7 @@ static void ShowBuildShipWindow(TileIndex tile)
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w->resize.step_height = 24;
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if (tile != 0) {
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w->caption_color = _map_owner[tile];
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w->caption_color = GetTileOwner(tile);
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} else {
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w->caption_color = _local_player;
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}
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@@ -588,7 +588,8 @@ static void DrawShipDepotWindow(Window *w)
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tile = w->window_number;
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/* setup disabled buttons */
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w->disabled_state = (_map_owner[tile]==_local_player) ? 0 : ((1<<4)|(1<<7));
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w->disabled_state =
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IsTileOwner(tile, _local_player) ? 0 : ((1 << 4) | (1 << 7));
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/* determine amount of items for scroller */
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num = 0;
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@@ -808,7 +809,7 @@ void ShowShipDepotWindow(uint tile)
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w = AllocateWindowDescFront(&_ship_depot_desc,tile);
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if (w) {
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w->caption_color = _map_owner[w->window_number];
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w->caption_color = GetTileOwner(w->window_number);
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w->vscroll.cap = 2;
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w->hscroll.cap = 3;
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w->resize.step_width = 90;
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@@ -995,7 +996,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
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tile = _last_built_ship_depot_tile;
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do {
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if (_map_owner[tile] == _local_player && IsTileDepotType(tile, TRANSPORT_WATER)) {
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if (IsTileOwner(tile, _local_player) && IsTileDepotType(tile, TRANSPORT_WATER)) {
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ShowShipDepotWindow(tile);
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ShowBuildShipWindow(tile);
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return;
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