(svn r16527) -Codechange: use static member functions instead of simple casts when converting Vehicle to specialised vehicle types. Includes safety check

This commit is contained in:
smatz
2009-06-06 16:54:22 +00:00
parent c90819ff6d
commit 0c10006907
36 changed files with 185 additions and 161 deletions

View File

@@ -603,7 +603,7 @@ static int CDECL VehicleMaxSpeedSorter(const Vehicle * const *a, const Vehicle *
{
int r = 0;
if ((*a)->type == VEH_TRAIN && (*b)->type == VEH_TRAIN) {
r = ((const Train *)(*a))->tcache.cached_max_speed - ((const Train *)(*b))->tcache.cached_max_speed;
r = Train::From(*a)->tcache.cached_max_speed - Train::From(*b)->tcache.cached_max_speed;
} else {
r = (*a)->max_speed - (*b)->max_speed;
}
@@ -636,13 +636,13 @@ static int CDECL VehicleLengthSorter(const Vehicle * const *a, const Vehicle * c
int r = 0;
switch ((*a)->type) {
case VEH_TRAIN:
r = ((const Train *)(*a))->tcache.cached_total_length - ((const Train *)(*b))->tcache.cached_total_length;
r = Train::From(*a)->tcache.cached_total_length - Train::From(*b)->tcache.cached_total_length;
break;
case VEH_ROAD: {
const RoadVehicle *u;
for (u = (const RoadVehicle *)*a; u != NULL; u = u->Next()) r += u->rcache.cached_veh_length;
for (u = (const RoadVehicle *)*b; u != NULL; u = u->Next()) r -= u->rcache.cached_veh_length;
for (u = RoadVehicle::From(*a); u != NULL; u = u->Next()) r += u->rcache.cached_veh_length;
for (u = RoadVehicle::From(*b); u != NULL; u = u->Next()) r -= u->rcache.cached_veh_length;
} break;
default: NOT_REACHED();
@@ -1471,10 +1471,10 @@ struct VehicleDetailsWindow : Window {
switch (v->type) {
case VEH_TRAIN:
SetDParam(2, v->GetDisplayMaxSpeed());
SetDParam(1, ((const Train *)v)->tcache.cached_power);
SetDParam(0, ((const Train *)v)->tcache.cached_weight);
SetDParam(3, ((const Train *)v)->tcache.cached_max_te / 1000);
DrawString(2, this->width - 2, 25, (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && ((const Train *)v)->railtype != RAILTYPE_MAGLEV) ?
SetDParam(1, Train::From(v)->tcache.cached_power);
SetDParam(0, Train::From(v)->tcache.cached_weight);
SetDParam(3, Train::From(v)->tcache.cached_max_te / 1000);
DrawString(2, this->width - 2, 25, (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && Train::From(v)->railtype != RAILTYPE_MAGLEV) ?
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED);
break;
@@ -1943,7 +1943,7 @@ struct VehicleViewWindow : Window {
} else if (v->vehstatus & VS_STOPPED) {
if (v->type == VEH_TRAIN) {
if (v->cur_speed == 0) {
if (((const Train *)v)->tcache.cached_power == 0) {
if (Train::From(v)->tcache.cached_power == 0) {
str = STR_TRAIN_NO_POWER;
} else {
str = STR_VEHICLE_STATUS_STOPPED;
@@ -1955,7 +1955,7 @@ struct VehicleViewWindow : Window {
} else { // no train
str = STR_VEHICLE_STATUS_STOPPED;
}
} else if (v->type == VEH_TRAIN && HasBit(((const Train *)v)->flags, VRF_TRAIN_STUCK)) {
} else if (v->type == VEH_TRAIN && HasBit(Train::From(v)->flags, VRF_TRAIN_STUCK)) {
str = STR_TRAIN_STUCK;
} else { // vehicle is in a "normal" state, show current order
switch (v->current_order.GetType()) {