forked from mirror/OpenTTD
(svn r106) New network core (by sign_de)
Features: * network core is dynamicly loaded when needed (-n isn't needed anymore) for easy switching between single and multiplayer. But commandline shortcuts are still enabled: -n = autodetect network server -n [ip] = connect to the server * udp now uses 2 different ports - you can run 1 server and serveral clients on one pc - the clients udp-socket gets unloaded when the network game starts - the servers udp-sockets remains online to allow the network gui to detect itself * new gameinfo structure this struct is available for every online/lan game * dynamic NetworkGameList
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@@ -760,7 +760,8 @@ static const SettingDesc misc_settings[] = {
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};
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static const SettingDesc network_settings[] = {
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{"port", SDT_UINT | SDT_NOSAVE, (void*)3979, &_network_port},
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{"port", SDT_UINT | SDT_NOSAVE, (void*)3978, &_network_client_port},
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{"server_port", SDT_UINT | SDT_NOSAVE, (void*)3979, &_network_server_port},
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{"sync_freq", SDT_UINT | SDT_NOSAVE, (void*)4, &_network_sync_freq},
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{"ahead_frames", SDT_UINT | SDT_NOSAVE, (void*)5, &_network_ahead_frames},
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{NULL}
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