forked from mirror/OpenTTD
(svn r1583) -Fix: You should no longer be able to delete bridges on any type of underground when there is a vehicle on it
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@@ -214,6 +214,7 @@ bool ScrollWindowTo(int x, int y, Window * w);
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bool ScrollMainWindowToTile(TileIndex tile);
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bool ScrollMainWindowTo(int x, int y);
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void DrawSprite(uint32 img, int x, int y);
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uint GetCorrectTileHeight(TileIndex tile);
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bool EnsureNoVehicle(TileIndex tile);
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bool EnsureNoVehicleZ(TileIndex tile, byte z);
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void MarkAllViewportsDirty(int left, int top, int right, int bottom);
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