forked from mirror/OpenTTD
(svn r8429) -Codechange: Add a name for AircraftVehicleInfo subtype helicopter and remove some magic numbers related to the subtype.
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@@ -2891,9 +2891,9 @@ static SpriteID GetEngineColourMap(EngineID engine_type, PlayerID player, Engine
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const AircraftVehicleInfo *avi = AircraftVehInfo(engine_type);
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if (cargo_type == CT_INVALID) cargo_type = CT_PASSENGERS;
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switch (avi->subtype) {
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case 0: scheme = LS_HELICOPTER; break;
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case 1: scheme = LS_SMALL_PLANE; break;
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case 3: scheme = LS_LARGE_PLANE; break;
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case AIR_HELI: scheme = LS_HELICOPTER; break;
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case AIR_CTOL: scheme = LS_SMALL_PLANE; break;
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case AIR_CTOL | AIR_FAST: scheme = LS_LARGE_PLANE; break;
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}
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break;
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}
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