forked from mirror/OpenTTD
(svn r24384) -Fix [FS#5188-ish]: Make IsInDepot() functions behave consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked.
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@@ -601,13 +601,7 @@ CommandCost CmdMassStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32
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if (!!(v->vehstatus & VS_STOPPED) != do_start) continue;
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if (!vehicle_list_window) {
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if (vli.vtype == VEH_TRAIN) {
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if (!Train::From(v)->IsInDepot()) continue;
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} else {
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if (!(v->vehstatus & VS_HIDDEN)) continue;
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}
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}
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if (!vehicle_list_window && !v->IsChainInDepot()) continue;
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/* Just try and don't care if some vehicle's can't be stopped. */
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DoCommand(tile, v->index, 0, flags, CMD_START_STOP_VEHICLE);
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@@ -679,7 +673,7 @@ CommandCost CmdDepotMassAutoReplace(TileIndex tile, DoCommandFlag flags, uint32
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const Vehicle *v = list[i];
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/* Ensure that the vehicle completely in the depot */
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if (!v->IsInDepot()) continue;
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if (!v->IsChainInDepot()) continue;
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CommandCost ret = DoCommand(0, v->index, 0, flags, CMD_AUTOREPLACE_VEHICLE);
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